Kevuru Games Launches Dedicated Character Animation Services Within Its 2D and 3D Game Animation Practice
Game art company Kevuru Games launches character animation services: professional 2D and 3D animation experts for Unity
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Game art company Kevuru Games launches character animation services: professional 2D and 3D animation experts for Unity and Unreal Engine games.
NEW YORK, NY, UNITED STATES, October 29, 2026 /EINPresswire.com/ — The game art company adds a separate character animation line to its 2D animation services and 3D animation work, covering rigging, gameplay animation sets, facial animation, and engine integration for Unity and Unreal Engine.
Kevuru Games, a game development and art outsourcing studio founded in 2011, has launched dedicated character animation services for game studios. The new service line operates within the company’s existing 2D and 3D motion department and focuses on game characters, creatures, and their faces for PC, console, mobile, and VR projects.
The launch reflects a shift in client requests. Studios that release live games with regular seasons and events need a steady flow of new characters, skins, and animation sets. Many of these studios have modelers and riggers in-house but not enough animators to keep up with their release calendars. Hiring and training senior animators takes months, while a season or event often has a fixed date. Kevuru Games now offers a team that takes a character from rig to a finished, engine-ready move set, so the client’s own artists can stay focused on core production.
Character Animation as a Separate Service
The character animation service covers the full path from rig to gameplay. It includes:
Character rigging and skinning, or review and adjustment of a client’s existing rig
Gameplay move sets, including idle, locomotion, attacks, hit reactions, interactions, and deaths
Facial animation and lip sync for dialogue and cutscenes
Creature and non-humanoid animation, including animals, monsters, and mechs
Cleanup and retargeting of motion capture data provided by the client
Integration and testing in Unity and Unreal Engine, including state machines and transitions between moves
The team delivers engine-ready files together with source scenes, so a client’s developers can extend or adjust the work after delivery. Before handoff, each set is checked inside the target engine for foot sliding, pops between states, and correct root motion, common issues that appear when external work meets a live project.
2D Animation Services
Kevuru Games’ 2D animation services serve mobile, casual, strategy, and slot games, where readable motion on small screens matters as much as visual detail. The 2D team works with skeletal animation in Spine as well as frame-by-frame animation for hand-drawn and pixel art styles. Services in this area include:
Skeletal character animation with mesh deformation and skins
Frame-by-frame animation for stylized and pixel art projects
User interface animation, such as buttons, menus, rewards, and transitions
Slot game symbol animation, win sequences, and bonus round transitions
Animated backgrounds and environmental details, such as water, foliage, and light effects
Promotional motion graphics for store pages and advertising creatives
3D Animation Company Services
As a 3D animation company, Kevuru Games animates characters and objects for PC, console, mobile, and VR titles. The 3D team uses hand-keyed motion as its main method and works with motion capture data when a client provides it. The work covers:
Keyframed motion for stylized and realistic characters
Combat and traversal moves tuned to gameplay timing, so attacks and movement respond quickly to player input
Cinematic animation for trailers, cutscenes, and in-game story sequences
Object, prop, and mechanical animation, such as doors, vehicles, and weapons
Optimization for mobile platforms, including bone counts and data compression
The company’s animators work in Maya, Blender, MotionBuilder, 3ds Max, Spine, and After Effects, and test their work in Unity and Unreal Engine before delivery. They also follow each client’s naming conventions and folder structure, which shortens integration time on the client side.
Animation Within a Full Game Art Company
Kevuru Games operates as a full-service game art company, so motion projects can draw on other in-house teams when a client needs more than movement. Concept artists design new characters, 3D artists model and texture them, riggers prepare them for animation, and visual effects artists add particles and impact effects. This structure allows a studio to order a complete character, from first sketch to animated, engine-ready asset, from one provider. For long-running live games, the same artists can stay on a project across several seasons, which keeps proportions, color, and motion style consistent as new characters are added.
Other art services that support these projects include:
Concept art for characters, creatures, and environments
2D art, including character sprites, user interface, and backgrounds
3D modeling and texturing for characters, props, and environments
Visual effects for gameplay, user interface, and trailers
According to the company, most of its animators are mid-level or senior specialists, and many of its artists have seven or more years of experience in game production.
How the Animation Team Works
Each project follows a defined process that gives the client control at every stage:
Brief and move list, including characters, required actions, camera view, engine, and style references
Rig creation or review, so the skeleton and controls match the client’s engine and performance limits
Blocking, where animators set key poses and timing for client approval before detailed work begins
Polish, where animators refine curves, secondary motion, hands, and facial detail
Engine integration and review in the context of real gameplay
Delivery of final files, source scenes, and naming documentation
A dedicated project manager and a lead animator stay on each project from start to finish. Clients receive progress updates at each milestone and can request revisions after blocking and polish. Kevuru Games works under non-disclosure agreements and transfers intellectual property rights for all motion files, rigs, and source scenes to the client upon delivery.
Experience With Global Studios
Kevuru Games has worked on art and motion for publishers and developers including Electronic Arts, Epic Games, Lucasfilm, Housemarque, and Bandai Namco. Niko Mäkelä, Art Manager at Housemarque, said in a client review that “Kevuru’s work stood out with realism in all details.
Studios can request an estimate for character, 2D, or 3D animation projects through the company website. The company also offers team augmentation for studios that prefer to add individual 2D or 3D animators to their own pipeline for a fixed period.
About Kevuru Games
Kevuru Games is a game development and art outsourcing studio founded in 2011. The company employs more than 250 specialists in game art, animation, game development, porting, quality assurance, and localization, and works with publishers and developers worldwide. More information is available at https://kevurugames.com.
Oleg Goncharenko
KevuruGames
+1 424-413-5692
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